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These missions follow a group of four people on the same island, seeking revenge on their traitor of a captain after he attempts to sell them to the pirates. With such a brilliant single player experience it’s it's a shame that the co-op missions on offer are such a disappointment. There are various collectibles strewn across this tropical paradise with lost letters of the fallen painting a picture of the island's past, and the pirates’ drug operations explained on the various memory cards that are found throughout the enemy outposts. Completionists are likely to be entertained for close to thirty hours. The story alone is a decent ten to fifteen hours of gameplay but the island has so many other things to offer and places explore. This all leads to a fantastic, brutal and fascinating bad guy who is absolutely, one hundred percent the last person you’d ever want to run into, ever. Everything about him will make you uneasy his eye contact, his sudden movements, his sometimes rushed, waffling dialogue. The game is absolutely stunning and the character animations in particular are superb, to a point where Vaas is genuinely unsettling and believably human.
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This is where the game’s visuals really show what they’ve got to offer. Rarely is “crazy” portrayed as well as it is with Vaas. None more-so than the games' antagonist poster-boy Vaas, the leader of the pirate group that took you and your friends hostage. Generous experience bonuses are awarded for completing these without being detected, with a smaller bonus for not raising any alarms.Īs you progress through the story you'll come face to face with many brilliant characters, each of them as disturbed and unhinged as the next. Being detected often means you get enemy reinforcements to deal with which ramps up the difficulty of the capture tenfold. A display details how close you are to being spotted and if they get suspicious, a quick shuffle though some foliage will break the enemies line of sight and keep you hidden. Using this you can sneak into the compound and silently clear the enemies, or pick them off at a distance. By tagging the enemies using your camera, you’re able to constantly keep an eye on enemies, even whilst they are out of your line of sight. These can be approached however the player likes, but it’s at moments like this where it’s clear how effective the stealth approach really is. Taking these gives your tribe control of the surrounding area. These are heavily guarded areas which upon capture become safe houses and fast-travel points.
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Littered across the island are many enemy outposts. Doing this also increases your tribe’s availability of weapons and supplies, giving you even more to work with. Scaling and disabling these disrupts the enemy whilst also revealing all nearby missions and enemy outposts. Radio masts are littered around the island.